Authorised Retailer/Installer

   

 

  Sales and DCC Repairs
Esu Sound Decoders
SoundTraxx DCC Decoders
TCS DCC Decoders

DCC Solutions

  For DCC and Sound Installations 

 

ESU Full Throttle Feature and Upgrades to
DCC Solutions Custom Sound Projects

“ESU - Full Throttle” Decoder Operation for Diesels
It is often challenging to make a scale model perform like it has the mass of a 120 tonne locomotive pulling 4500 tonnes or more! Some of this can be done with BEMF - when the loco “feels” a load, it will automatically rev up to work harder to pull this actual load. But this is often a flawed method in modeling. Today, model train car wheels are so free rolling that they often do not simulate sufficient drag to replicate a typical prototype situation. Also,often we do not sufficiently weigh our wagons to represent a scaled-down version of the prototype. One of the biggest problems with BEMF controlled load is due to the fact that in our modeling and operations we often “simulate” loads inside a wagon. The payload inside a prototype wagon can weigh as much as 100-tonnes more than the wagon itself. This is especially important at operating sessions. Empties in and Loads out or vice versa. There is no way for a decoder to know the proposed weight of the wagon it is pulling. We imagine or replicate whether a wagon is loaded or empty and are seen only by the operator and not by our decoders.

To compensate for what the decoder cannot know, ESU has created Full Throttle decoder features! This series of new features includes “Drive Hold”, “Run 8”, “Coast”, improved “Dynamic Brakes” as well as a new “Independent Brake” feature.

DCC Solutions has added the ESU Full Throttle Drive Hold and a modified version of the Independent Brake to some of our Custom Sound Projects and will continue to do so until all our projects have been updated. This will take a considerable amount of time so check our installation page to see which Sound Projects include "Full Throttle". 
As part of our sound project upgrades we have remastered some of our sounds and added some new recordings plus included some extra features.
In addition we have added our modified version of the Independent Brake,Dynamic Brakes and Coast On Demand. 

ESU Full Throttle – Drive Hold

This feature allows you to simulate a loaded or empty train by pressing a function button. When the button is pressed, the motor will remain at a constant speed, while the sound can be controlled independently by adjusting the speed on the throttle. This exciting, new feature gives the operator the ability to have the train crawl in notch 8 or coast at 100 km/h. Release the Drive Hold function button and you simply go back to throttle-controlled speed and motion. Playing with this feature on and off several times during your take off will have your loco growling at slow speeds and leveling out as your speed increases. Experiment with this new feature and you can have your model loco sounding like the real thing!


ESU Full Throttle – Run 8
There are times when hauling a heavy train over rolling hills that you may wish to remain in notch 8 at any speed desired. You could have the train slow, as it climbs a steep grade and then speed up upon leveling out. The Run 8 feature will allow for exactly that. Simply press the function button and the prime mover will increase RPMs from whatever speed you're at, all the way up to Notch 8 and hold. Once the function button is pressed, the sound is disengaged from the speed. Using the throttle knob you can now speed up or slow down with the sound remaining constant, at full throttle - notch 8. This feature may not be available or mapped to a function button in some Sound Projects.

DCC Solutions – Independent Brake

We have modified the ESU version of this feature on how it effects the prime mover sound when the locomotive comes to stop and also allow the locomotive to come to stop if Drive Hold is on. Simply press F6, the Independent Brake Function button and your locomotive will come to a stop at a much shorter distance than if you were to bring the locomotive to a stop by reducing the speed throttle. Press the function button to release the brake and your locomotive will move off again and will build up speed until reaching the speed setting that was still set before the brake was applied.If you reduce the speed throttle to zero when the loco is stationary then when you release the brake your locomotive will remain stationary until you increase the speed throttle. 


DCC Solutions – Coast on Demand

Often when coming to a stop, the throttle of a real locomotive is put into Idle and the engineer coasts to a stop. Another situation that occurs is that once a train is up to speed when operating over rolling terrain, the engineer can coast to maintain a certain speed. 

We have modified ESU Full Throttle - Coast. The sounds of the locomotive coasting are set in some of our sound projects to come on automatically when you decrease the throttle by +10 speed steps quickly to prevent you entering coasting when all you want to do is slow down the locomotive. Increasing the speed while coasting is active will exit coasting back to normal running.

However, pressing F5 will activate coasting on demand to suit your running environment allowing variable speed coasting so changes in speed will not turn it off unless you decrease the speed too low and the loco will come out of coasting. The Coast on Demand function will still remain on until you press F5 to turn off coasting.Coasting is now available when you want it on or off.

DCC Solutions – Dynamic Braking

We have modified the ESU improved dynamic braking template to work and sound closer to Australian Locomotive Prototype for our sound projects.

Press F4 to turn on Dynamic Braking, the prime mover will drop to idle and the decoder’s Logical Braking function effectively halves the deceleration momentum value to allow increased braking as you reduce the throttle speed. The dynamic brake fans will be heard during braking. During this time, deceleration will be quicker since you have the dynamic brakes on. Turn off F4 and the fans will shut down and the prime mover will once again come up to match the speed of your throttle speed. If you come to a stop when your dynamic brake is applied, the fan sound will cease and the prime mover will return to idle. You will need to turn it off before you begin to move or the dynamic brake function will start again. Prototype locomotive dynamics will not work while stopped. If a locomotive does not have Dynamics in real life, then we don't include it in our sound projects..


DCC Solutions –  Move Off and Stopping Sounds

When your locomotive begins to move you will hear the sounds of brakes releasing with random speed activated wheel squeal, rail noises and other sounds. Some of these sounds are random or speed sensitive that will turn on/off automatically depending on your take off speed. When the locomotive comes to a stop you will hear the squeal of the brakes, air releases and then the compressor will cut in automatically to fill the reservoirs with air until full and will cut out. F28 allows you to disable and enable these sounds.


DCC Solutions –  Automatic Cold and Hot Engine Start Up

Depending on the sound project we have added cold and hot engine start ups. Pressing F8 will activate the Cold Engine Start Up the first time you start the loco. Shut the loco down by pressing F8 again. If the loco is left on a powered track the sound project will remember the shutdown sequence and the next time you press F8 to start the loco it will commence the correct sequence with a Hot Engine Start. Also included are random pre-engine start up and shut down sequences so that your loco will not exactly sound the same every time you start it up.


DCC Solutions – Horns and Whistles 

We have new recordings of some horns and whistles that we are remastering to include in our Custom Sound Projects


DCC Solutions –  Coupling and Release (Selective using only 1 Function Button- F3)

When you press the coupler function on sound decoders you will hear the sound of coupling. Pressing it again and you will hear the uncoupling sound if they are on the same function button. This is not very realistic if you already have wagons on your loco you wish to simulate uncoupling first.

So when reversing your locomotive (No.1 End Leading), press F3 to hear the coupler clash. When moving the loco forward to uncouple, press F3 to hear the uncoupling and the brake air lines sounds. These are directional sounds and by changing the value of CV48 will allow you to select which end of the locomotive is leading to make sure you hear the right sounds pending the locomotive’s direction of travel.


DCC Solutions –  Light Modifications

Specialising in lighting control we have improved the factory installed lighting on many new release locomotives as well as some older models.

Where possible separating the lighting (Headlights, Red and White Markers, Ditch Lights) for more prototypical control. On some models we have achieved up to 12 individual lighting functions for total prototypical light control. It's no good having a model locomotive sounding like the real thing if you haven't got the lighting to match. Check our installation page to see what models can be modified.



At DCC Solutions, we recognise that model railway enthusiast like their locomotives to operate and sound as close to the real thing, so we are constantly looking at ways to achieve these requirements spending endless hours working on all our custom sound projects.


So, let us bring your model locomotive to life with super detailed sound and lights!!!