ESU Full Throttle Features and Upgrades to
DCC Solutions Custom Sound Projects
DCC Solutions Custom Sound Projects
It is often challenging to make a scale model perform like it has the mass of a 120 tonne locomotive pulling 4500 tonnes or more! Some of this can be done with BEMF - when the loco “feels” a load, it will automatically rev up to work harder to pull this actual load. But this is often a flawed method in modeling. Today, model train car wheels are so free rolling that they often do not simulate sufficient drag to replicate a typical prototype situation. Also,often we do not sufficiently weigh our wagons to represent a scaled-down version of the prototype. One of the biggest problems with BEMF controlled load is due to the fact that in our modeling and operations we often “simulate” loads inside a wagon. The payload inside a prototype wagon can weigh as much as 100-tonnes more than the wagon itself. This is especially important at operating sessions. Empties in and Loads out or vice versa. There is no way for a decoder to know the proposed weight of the wagon it is pulling. We imagine or replicate whether a wagon is loaded or empty and are seen only by the operator and not by our decoders.
ESU Full Throttle – Drive Hold
This feature allows you to simulate a loaded or empty train by pressing a function button. When the button is pressed, the motor will remain at a constant speed, while the sound can be controlled independently by adjusting the speed on the throttle. This exciting, new feature gives the operator the ability to have the train crawl in notch 8 or coast at 100 km/h. Release the Drive Hold function button and you simply go back to throttle-controlled speed and motion. Playing with this feature on and off several times during your take off will have your loco growling at slow speeds and leveling out as your speed increases. Experiment with this new feature and you can have your model loco sounding like the real thing!
We have created our own version of an independent brake, how it works and how it effects the prime mover sound when the locomotive comes to stop. Our version also allows the locomotive to come to stop if you have Drive Hold is on as with other versions, the loco will not stop. Simply press F6, the Brake Function button and your locomotive will come to a stop at a much shorter distance than if you were to bring the locomotive to a stop by reducing the speed throttle. Press the function button to release the brake and your locomotive will move off again and will build up speed until reaching the speed setting that was still set before the brake was applied.If you reduce the speed throttle to zero when the loco is stationary then when you release the brake your locomotive will remain stationary until you increase the speed throttle.
DCC Solutions – Coast on Demand
Often when coming to a stop, the throttle of a real locomotive is put into Idle and the engineer coasts to a stop. Another situation that occurs is that once a train is up to speed when operating over rolling terrain, the engineer can coast to maintain a certain speed.
We have modified ESU Full Throttle - Coast. The sounds of the locomotive coasting are set in some of our sound projects to come on automatically when you decrease the throttle by +10 speed steps quickly to prevent you entering coasting when all you want to do is slow down the locomotive. Increasing the speed while coasting is active will exit coasting back to normal running.However, pressing F5 will activate coasting on demand to suit your running environment allowing variable speed coasting so changes in speed will not turn it off unless you decrease the speed too low and the loco will come out of coasting. The Coast on Demand function will still remain on until you press F5 to turn off coasting.Coasting is now available when you want it on or off.
DCC Solutions – Dynamic Braking
We have modified the ESU dynamic braking template to work and sound closer to Australian Locomotive Prototype for our sound projects.
F4 to turn on Dynamic
Braking, the prime mover will drop to idle much quicker and
the decoder’s Logical Braking function effectively halves the deceleration
momentum value to allow increased braking as you reduce the throttle speed. The dynamic brake fans will be heard during braking. During this time, deceleration will be quicker since you have the dynamic brakes on. Turn off F4 and the fans will shut down and the prime mover will once again come up to match the speed of your throttle speed. If you come to a stop when your dynamic brake is applied, the fan sound will cease and the prime mover will return to idle. You will need to turn it off before you begin to move or the dynamic brake function will start again. Prototype locomotive dynamics will not work while stopped. If a locomotive does not have Dynamics in real life, then we don't include it in our sound projects..
DCC Solutions – Move Off, Drive and Stopping Sounds
When your locomotive begins to move you will hear the sounds of brakes releasing with random speed activated wheel squeal, rail noises and other sounds. Some of these sounds are random or speed sensitive that will turn on/off automatically depending on your take off speed. A selection of random sounds has been programmed into our Custom Sound Project that will randomly play whilst the locomotive is either stopped or moving to add to the realism.When the locomotive comes to a stop you will hear the squeal of the brakes, air releases and then the compressor will cut in automatically to fill the reservoirs with air until full and will cut out.
DCC Solutions – Automatic Cold and Hot Engine Start Up
Depending on the sound project we have added cold and hot engine start ups. Pressing F8 will activate the Cold Engine Start Up the first time you start the loco. Shut the loco down by pressing F8 again. If the loco is left on a powered track the sound project will remember the shutdown sequence and the next time you press F8 to start the loco it will commence the correct sequence with a Hot Engine Start. Also included are random pre-engine start up and shut down sequences so that your loco will not exactly sound the same every time you start it up.
DCC Solutions – Horns and Whistles
We have new recordings of some horns and whistles that we are remastering to include in our Custom Sound Projects
DCC Solutions – Coupling and Release (Selective using only 1 Function Button- F3)
When you press the coupler function on sound decoders you will hear the sound of coupling. Pressing it again and you will hear the uncoupling sound if they are on the same function button. This is not very realistic if you already have wagons on your loco you wish to simulate uncoupling first.
So when reversing your locomotive (No.1 End Leading), press F3 to hear the coupler clash. When moving the loco forward to uncouple, press F3 to hear the uncoupling and the brake air lines sounds. These are directional sounds and by changing the value of CV48 will allow you to select which end of the locomotive is leading to make sure you hear the right sounds pending the locomotive’s direction of travel.
DCC Solutions – Light Modifications
Specialising in lighting control we have improved the factory installed lighting on many new release locomotives as well as some older models.
Where possible separating the lighting (Headlights, Red and White Markers, Ditch Lights) for more prototypical control. On some models we have achieved up to 12 individual lighting functions for total prototypical light control. It's no good having a model locomotive sounding like the real thing if you haven't got the lighting to match. Check our installation page to see what models can be modified.
At DCC Solutions, we recognise that model railway enthusiast like their locomotives to operate and sound as close to the real thing, so we are constantly looking at ways to achieve these requirements spending endless hours working on all our custom sound projects to constantly improve them and make them sound more like the real thing!
So, let us bring your model locomotive to life with super detailed sound and lights!!!